I'm using Visual Studio Code with the C# extension, and have it set as Unity's External Script Editor. (And for my own reference when I inevitably hit this again after a gap in new projects. The fix that I've found is slightly different from anything I'm seeing above, so I thought I'd share it in case it helps anyone else still struggling with this. I use Visual Studio Code and Intellisense is non-functional every time I create a new Unity project lately. In my case, I just installed Unity and Visual Studio Code for the first time a few days ago and I just didn't know about the extra Unity extensions that I REALLY needed. I installed all of the above, and I'm happy now! Two additional optional Unity tools to consider installing: I would've provided links but the Unity Forum marks it as spam.įor me, the Unity Debugger finally fixed it! In addition to the steps listed above in this thread, there is also a Visual Studio marketplace addon that I had to install! Install the following free addon extensions from Visual Studio Marketplace. Unity recognizes that Visual Studio Code is my External Script Editor, but intellisense in Vis Studio Code still does not recognize or provide autocomplete for Unity namespace items.Įdit: After a bit of searching I found the solution! I added the checkboxes to all of them, but it had no impact when I reopened a script through Unity. I didn't have any checkboxes selected under "Generate. Thanks.I already had Visual Studio Code selected as script editor. NET Framework Developer Packs at c:\Users\User1\Documents\GitHub\ARHW1\Assembly-CSharp-Editor.csproj it seems I cant please everyone, but at least intellisense is back, so I’m good for now. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. NETFramework,Version=v4.6.1 were not found. That’s unfortunate that the extension doesn’t support it yet, but I’m sure the team is working hard! I installed the msbuild tools like you said and though I’m not entirely sure if that fixed the issue, the visual studio ide did redirect me to this link after telling me that I have v4.6.1 and that vuforia uses v4.7.1, so I went ahead and got that and now intellisense is working again in vs code despite a new error: : The reference assemblies for. The C# extension does not support all Full Framework project types out of the box. The reason you need the Visual Studio MSBuild Tools is to get a build environment that supports. Can you please show me how I can do that? Thanks. The net6 build of OmniSharp will not load Full Framework projects.Īlso I am trying to avoid using visual studio and just use vs code. Unless there have been recent changes, Unity projects are not. Either way, I tried setting it to false and it didn’t work. The instructions in VS code says set eModernNet to true for. NET Framework Developer Packs at Īttempted to update project that is not loaded: c:\Users\User1\Documents\GitHub\ARHW1\UnityEngine.UI.csprojĪttempted to update project that is not loaded: c:\Users\User1\Documents\GitHub\ARHW1\VuforiaScripts.csprojĪttempted to update project that is not loaded: c:\Users\User1\Documents\GitHub\ARHW1\Assembly-CSharp.csprojĪttempted to update project that is not loaded: c:\Users\User1\Documents\GitHub\ARHW1\UnityEditor.UI.csprojĪttempted to update project that is not loaded: c:\Users\User1\Documents\GitHub\ARHW1\VuforiaEditorScripts.csprojĪttempted to update project that is not loaded: c:\Users\User1\Documents\GitHub\ARHW1\Assembly-CSharp-Editor.csprojĪttempted to update project that is not loaded: c:\Users\User1\Documents\GitHub\ARHW1\VuforiaPackageTests.csproj NETFramework,Version=v4.7.1 were not found. NET Framework Developer Packs at Ĭ:\Users\Leo Zhang\Documents\GitHub\ARHW1\VuforiaPackageTests.csprojĬ:\Program Files\dotnet\sdk\6.0.102\(1217,5): Error: The reference assemblies for. net 6 sdk installed and have configured all the settings mentioned in the vs code extension yet Im still getting these errors.
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